Huwebes, Oktubre 15, 2015

Direct , Purposeful Experience

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 "From the rich experiences that our senses bring, we construct the ideas, the concepts, the generalizations that give meaning and order to our lives."

Direct experiences are firsthand experiences that serve as the foundation of learning. The opposite of direct experiences are indirect experiences or vicarious experiences.

Direct experiences lead us to concept formation and abstraction. We should not end our lessons k owing only the concrete. We go beyond concrete by reaching the level of abstract concepts.

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Direct experiences are basically what the students can learn by doing it. This way of teaching is known to be the most effective way of teaching the students because experiences are the best teacher.


Direct , Purposeful Experiences and Beyond “From the rich experience that our senses bring, we construct the ideas, the concepts,the generalizations that give the meaning and order to our lives”
  •  Read the following testimonies• “the meanings of negative discrimination index and positive discrimination index became crystal clear to me only when we did an item analysis of our test items - Grade VI teacher
  • • “It was only when I went to the Manila Zoo that I learned that a giraffe is that tall and an elephant is that big.” - Grade 4 pupil
  1.  • My husband and children used to do computer job for me which made me totally dependent on them. The problem was they were not always around to help me with my reports, lecture notes, etc. To redeem myself from my helplessness, I forced myself to learn, first of all encoding, then sending e-mail and surfing the internet. What encouraged me was my seven year old grand daughter could do what I was not capable of doing. Now I feel liberated. I can encode and print my lectures, send emails, surf the internet, and do power point presentation, even when no one is around to help only after I had to do these things myself - Graduate School Professor

  2. • My boss assigned me to put the transparencies on the plate of the overhead projector while he delivered his lecture on stage. It turned out that the first transparency was not positioned upright for the audience. I re positioned the transparency but it was still inverted. I felt nervous and the woman in the audience who was seated nearby came to my rescue. I have never forgotten that experience but having been assigned the task repeatedly, I can say I am now expert at the OHP. - Secretary to the Dean

  3.  Discussion Questions:
  4. • Do you have a similar experience? Share
  5. • Think of a skill you have. How did you acquire it?
  6. • Think of a concept. How did you learn it?
  7.  What are referred to as direct, purposeful experiences?
  8. • These are our concrete and first hand experiences that make up the foundation of our learning
  9. .• These are the rich experiences that our senses bring from which we construct the ideas, the concepts, the generalizations that give meaning and order to our lives (Dale, 1969)
Example of direct activities: 
• Preparing meals 
• Making a piece of furniture 
• Performing a laboratory experiment 
• Delivering a speech 
• Taking a trip



  •  In contrast, indirect experiences are experience of other… people that we observe,read or hear about. They are not our experiences but still experiences in the sense that we see, read and hear about them. They are not first hand but rather vicarious.
  1.  Climbing a mountain is first hand,direct experience. Seeing it done in films or reading about it is vicarious,substitute experiment. It is clear therefore, that we can approach the world of reality through the senses and indirectly with reduced sensory experience.
  2. Why are these direct experiences described to be purposeful?• They are experiences that are internalized in the sense that these experiences involve the asking of questions that have significance in the life of the person undergoing the direct experience.• These experiences are undergone in relation to a purpose, i.e. learning• It is done in relation to a certain learning objective

  •  John Dewey has made his fundamental point succinctly:“An ounce of experience is better than a ton of theory because it is only in experience that a theory has vital and verifiable significance. An experience, a very humble experience, is capable of generating and carrying an amount of theory (or intellectual content), but a theory apart from experience cannot be definitely grasped as a theory. It tends to render thinking, or genuine theorizing unnecessary and impossible”

  •  If direct, purposeful experiences or first hand sensory experiences make us learn concepts and skills effectively, what does this imply to the teaching-learning process?
  •  1. Let us give our students opportunities to learn by doing. Let us immerse our students in the world of experience 
  • 2. Let us make use of real things as instructional materials for as long as we can
  •  3. Let us help our students develop the five senses to the full to heighten their sensitivity to the world
  •  4. Let us guide our students so that they can draw meaning from their first hand experiences and elevate their level of thinking. 


  1. Summing Up Direct experiences are first hand experiences that serve as the foundation of learning. The opposite of direct experiences are indirect or vicarious experiences• Direct experiences lead us to concept formation and abstraction. We should not end our lessons knowing only the concrete. We go beyond the concrete by reaching the level of abstract concepts.

  • Making the connection 80% Here is an approximation 70% of how much persons learn 60% through the five senses.50% Connect this graph to sensory experience to learning.40% Take note of the number of 30% senses involved starting with the 20% base of the cone. Does this 10% graph relate to what you learned 0% about direct purposeful experience? Do you see any relation or connection?

  1. • Any principle you learned from the Principles of Teaching that connects to learning by direct experience?• Our lack of understanding is often due to our lack of attention. Our lack of attention is usually due to a failure in the use of our senses. Connect this to firsthand of sensory experience.
  •  Emerson wrote
  • Seven men went through a field, one after another. One was a farmer, he saw only the grass; the next was an astronomer, he saw the horizon and the stars; the physician noticed the standing water and suspected miasma; he was followed by a soldier, who glanced over the ground, found it easy to hold, and saw in a moment how the troops could be disposed;then came the geologist, who noticed the boulders and the sandy loam; after him came the real-estate broker, who bethought him how the line of the houses lots should run, where would be the driveway, and the stables. The poet admired the shadows cast by some trees, and still more the music of some thrushes and the meadow lark.What does this paragraph imply about people’s interpretation of the concrete? How can we arrive at a more accurate interpretation of what we experience?


What is Dale's Cone of Experience?


  •  The Cone of Experience is a pictorial device use to explain the interrelationships of various types of  audio-visual media, as well as their individual "positions" in the learning process.
  • The cone's utility in selecting instructional resources and activities is a practical today when Dales created it.



Principle on the Cone Experience


  • The Cone is based on the relationships of various educational experiences to reality  and the bottom level of the cone, "direct purposeful experiences" represents reality or the closest things to real, everyday life.
  • The opportunity for a learner to use a variety or several senses (sight, smell, hearing, touching movement) is considered in the cone.
  • Direct Experiences allows us to use all senses.
  • Verbal symbols involve only hearing.
  • The more sensory channels possible in interacting with a resource, the better the chance that many students can learn from it.
  • Each level of cone above its base move a learner a step further away from real life experiences, so experiences focusing only on the use of verbal symbols are the furthest removed from real life.
  • Motion pictures (also television) is where it is on the cone because it is an observational experience with a little or no opportunity to participate or use senses other than seeing and hearing.
  • Contrived experiences are ones that are highly participatory and stimulate real life situations or activities.
  • Dramatized experiences are defined as experiences in which learner acts out a role or activity.


Verbal Symbols

    ►  Principle medium of  communication.
    ►  Bear no physical resemblance to the objects or ideas for which they stand.
    ►  May be a word for concretion , idea, scientific principle, formula or philosophic aphorism.
    ►  Disadvantage: highly abstract  




     


    Visual Symbols

    • ►  chalkboard/whiteboard, flat maps, diagrams, charts
    ►  fits the tempo of presentation of idea, topics or situation
    ►  very easy to procure and prepare
    ►  Limitations:  Lack of ability to use the media size of visuals simplification of visual materials leads to misconceptions. 







    Recordings, Radio, Still Pictures

    ► attention-getting, particularly projected views.
    ► concretize verbal abstraction
    ► Limitations:  size of pictures or illustrations expensiveness of projected materials and equipment timing difficulties between radio shows and classroom lessons.







     

    Television and Motion Pictures

     ►  a solution to time and space constraints
     ►  provides " windows to the world "
     ► effective for presenting movement continuity of ideas or      events.
    ►  substitute for dangerous direct learning experiences
    ►  Limitations:    
                    ☻ expensive
                    ☻ viewing problem
                    ☻ timing with classroom lessons
                    ☻ misconceptions about time, size and ideas

    

     Exhibits

    ►  present objects or processes otherwise impossible inside the classroom.
    ► Problem that may encountered:
                          ☻ too little space
                          ☻ time-consuming
                          ☻ maintenance

    Demonstrations

    ►  visualized explanation of an important of fact or idea or process.
    ► may require nothing more than observation or students may be asked to do what has just been shown how to do.
    ►  Disadvantages: ideas or processes might not be interpreted or conceived very well visibility to all learners.



    Field trips

    ►  undertaken primarily for the purpose of  experiencing something that cannot be encountered within the classroom.
    ►  a rich experience in learning about objects, systems, and situations.
    ►  Disadvantages:
            ☻ time consuming

            ☻ expensive
            ☻ high exposure to danger/accidents
            ☻  inadequacy of the community's resources 

    Dramatized Experiences

    ►  help get closer to certain realities that are no longer available at the first hand.
    ►  stirring and attention getting.
    ►  participant learns to understand intimately the character he portrays.
    ► teaches cooperative work.
    ►  Disadvantages:
         ☻ time consuming without commensurate
         ☻ results to participation is limited to few individuals.









    Contrived Experiences

    ►  an "editing" of reality.
    ►  substitutes for confusing or unmanageable first- hand experiences.
    ►  easier to handle, manipulate or operate
    ► Disadvantages: 
         ☻ simplification leads misconceptions
         ☻ distorted views
         ☻ incomplete pictures of reality
         ☻ no freedom to handle
         ☻ expensive or fragile models, mock up, specimens, etc.




     Direct, Purposeful Experiences

    ► unabridged version of life itself.
    ► direct participation with responsibility for the outcome.
    ►  the basis for the most effective and lasting learning.
    ► Disadvantages:
              ☻ not all things can be learned through direct, first hand experiencing.



























    The Roles of Educational Technology in Learning


          Technology serves as a medium in representing what the learner knows and what is learning .Technology serves as source and presenter of knowledge. It is assumed that knowledge is embedded in the technology.
    With the eruption of the INTERNET in the 90’s communications and multimedia have dominated the role of technology in the classroom for the past few years.
    Technology supports knowledge construction for representing learners’ ideas . information vehicles for exploring knowledge to support learning-by-constructing, and intellectual partner to support learning-by-reflecting.
    In this lesson we learned about the roles of educational technology in learning and their two types of educational technology in learning which are the traditional point view and constructive point of view, when we say traditional point of view the technology serves as source and presenter of knowledge and the learners can learn from technology while the constructive point of view is the educational technology serves as learning tools that learners learn with and the learners learn together with the technology not from the technology.

                      When we summarized traditional point of view is the knowledge presented to the learners while in constructive is their is a partnership between the teacher and the learners. Here are some example of traditional point of view: by using the television you are watching about the pattern and steps of a dance so through watching on the said stepping you have already the knowledge on your mind, another in the computer you make a research on the said topic therefore after searching on it you have learned something.
                     While in constructive point of view it is already the application of the knowledge between the teacher and the learner, like for example after the teacher learned about the steps and the pattern of a dance this is the time that he or she thought and give exact knowledge to the learners on what he learned after watching the television.

    From a constructivist perspective, the following are roles of technology in learning: 
    ( Jonassen et, al, 1999)

    1. Technology as tools to support knowledge construction.

    • For representing learners ideas, understanding and beliefs.
    • For producing organized, multimedia knowledge bases by learners.

    •  2. Technology as information vehicles for exploring knowledge to support learning by constructing.

    • For accessing needed information.
    • For comparing perspectives, beliefs and world views.                                   
    3. Technology as context to support learning by doing.
    • For representing and stimulating meaningful real-world problems, situation and context.
    • For representing beliefs, perspective, arguments and stories of others.
    • For defining a safe, controllable problem space for student thinking.
    4. Technology as social medium to support learning by conversing.

    • For collaborating with others.
    • For discussing, arguing and building consensus among members of a community.
    • For supporting discourse among knowledge-building communities.
    5. Technology as intellectual partner to support learning by reflecting.
    • For helping learners to articulate and represent what they knows.
    • For reflecting on what they have learned and how they came to know it.
    • For supporting learners internal negotiations and makings.
    • For constructing personal representations of meaning.
    • For supporting mindful thinking.